I have been working on interactive 2-d physics simulation in the browser by writing a pure-Javascript physics engine from scratch and have made good progress on it. Here is a sneak peek: http://t.co/lnpWf7gpbF

In this talk, I want to share my learnings on topics like numerical integration methods, rigid body dynamics, constrained dynamics and collision detection/response. I will also talk about the tradeoffs involved like accuracy vs. performance.

This should be interesting to people developing games or other simulation apps for the web. This will be a crisp talk so it will be very quick-paced and dense. I will provide a link to some demos in the coming weeks.